The game is developed by the Norwegian studio Funcom, which can be known to you by such projects as Anarchy Online and Age of Conan. I remember this survival simulator, perhaps, two things. First, the screwed Denuvo is still in early access. Secondly, some very unhealthy attention of developers to human genitals.
Conan Exiles is a survival simulator, oddly enough, in the world of Conan Varvara.
The choice is 3 modes. A single game that is simply useless, because I do not know how boring to live to have fun in the sandbox-survival machine alone. There is a cooperative and online with PvE and PvP servers.
But the first thing you have to play is a simulator of waiting and server updates. Because the day to fly into the same session is almost impossible. But first things first.
The game begins with the character creation menu, where you can choose race, color and religion. However, everything has only a cosmetic nature, because none of this has no effect on the gameplay. From the choice of race only a short history of the character for three lines depends, and religion is simply useless, because it is possible to worship any deity, regardless of the initial choice.
After the hero is created, we will be shown a small cut scene where a swarthy and brutal guy, the same Conan the Barbarian, saves the HG from imminent death and, in fact, you are alone with the game.
The RPG element is executed as follows. The expa drips for almost all the actions that a character does, and even if you just stayed alive in this total world threat. After lvlapa points are calculated in two categories. The first can be spent on developing directly the characteristics of your avatar, like strength, survival or load-carrying capacity. Others will open new recipes for building buildings, weapons and tools. Right from this moment the game starts to have problems.
First. The game does not want to show and talk about how much stronger you can become by downloading this or that characteristic. That is, there is a general description, for example, in force: “you will cause more damage, and when you reach a certain level in this branch you will get such a perk.” But how much damage will increase is not said. And so with all the other branches.
The second. The system of studying recipes for craft, to put it mildly, is incomprehensible. And if with the basic things everything is quite simple – there is a recipe and requirements, then further incomprehensible things begin. Some items can be found by scientific poking or guessing on the coffee grounds, depending on what you prefer. Others do not. On the example: after prorolling creation of iron tools – the recipe stupidly did not appear. The question is brewing – is it a bug or a feature?
After you yourself (the game does not teach you and does not even prompt you) figured out where and what resources to find for craft, you can begin construction. On the assurances of the developers it is possible to build entire settlements and fortresses, to be built not only horizontally, but also vertically. And, technically, such an opportunity is present. However, I simply did not see this on servers. And all because for the construction of the hut 4×4 meters already needs a lot of time. And this is only the initial structures of wood and / or sandstone. How long it takes to build a reinforced castle and imagine it scary. Add to this the considerable size of the map, the different terrain, the lack of the opportunity to return to your base in an instant – and just think how many days to kill, in order to erect at least one building in the region.
Not only is Conan Exiles – this is another sandbox-survivor, it has a number of shortcomings. The game is unfriendly, empty, monotonous, demanding enough to the system, with not the most outstanding graphic and technical components.